With no undercards remaining, we're close to the end of the hand, so what can go wrong? Well, a not uncommon occurance in this situation is that we'll face a "3-card lockup" on the next pass.
Examine the decklines and note the lone discard. We have 6 unplayed cards, enuf to worry about the dreaded "3-card lockup".
Playing that Q
has no real benefit since we have no need to create another 'open' on the KingRow. Leaving it as the holecard avoids the possability that one of the remaining (more likely to be needed) deckcards will end up there on the next (final) pass. On this particular hand, it turns out that all remaining cards are playable but taking out this 'insurance' against a disaster is worth doing anyway since its easier to see & execute.
Moral: Not every play is a wise play.
Click here for a 2-card example.
strip!One would normally play the 4
strip to the 5
to expose the undercard. By 'off lifting' the Jack
from the discards, we spot the 4
sitting on top of Flop 1. Hmmm, here's an opportunity for a bit of fancy non-playing.
Spotting the 3
on the AceRow, we'll wait to play down that 4
on the next pass, do a Dipsy Doodle on the red fours and play up the 4
to the AceRow. Neat, eh?
Btw, on this particular hand, it is also necessary to be careful to run up the hearts, not the diamonds because we can see the 6
on the playfield but not the 6
!
Moral: Peek before you leap.